How to make a Wipe Me Down dance video: seven steps
A step-by-step walkthrough for a Wipe Me Down dance video: choosing the source, picking a look, setting the spec, reading the cost and fixing a bad render.

Making a Wipe Me Down dance video is a short process with three decisions that matter and a handful that do not. This walkthrough takes it in order, from choosing the source photo through setting the spec to fixing a render that came back wrong, and it names the credit cost at each step so nothing is a surprise at the end.
Carica una foto e il soggetto in essa esegue il movimento, mantenendo volto, capelli e corpo della tua immagine.
Questo clip: 26 crediti · 7 clip al mese con Pro per $39.90, o 92 all'anno per $319
What you need before you start
Three things: a source, an account with credits, and one clear idea of what the dancer should do.
- A source. One photo of one subject, or a typed description if you have no usable image. The photo guide covers what makes a photo render well.
- An account with credits. An email sign-up starts at 0 credits, and no credits can be earned here today: the intended rule is a Google-linked account claiming 10 credits a day, one click a day, for up to three days (30 in total), but Google sign-in is not offered on this site yet. The one genuinely free render is the 480p · 5s preview, for an account whose balance cannot cover what it asked for.
- A direction. One look, one action, one camera move. The four looks already contain a usable direction, so this can be as simple as choosing one.
The seven steps, in order
- Connect the source. Upload the photo, or type the description if you are working without an image. One file, one piece of text, one subject.
- Sign in and read the balance. Signing in and any purchase land in the same balance, shown next to the generator. The number you see is the number you hold — confirm it before you spend it, not after.
- Choose a look. Classic bounce, Hype, Smooth groove or Cute. This fills the prompt field with a readable direction you can then edit.
- Edit the prompt if you need to. Add a place, a colour or a camera move in one clause. If nothing needs changing, leave it alone.
- Set resolution, length and frame. 9:16 vertical is the default; 720p and 12 seconds is the standard render. Watch the credit badge change as you touch each control.
- Press Generate. Most standard renders finish in a couple of minutes; a 1080p clip takes longer. You do not need to keep the tab open.
- Download and post. The MP4 lands in your account and downloads like any file. Cut or caption it in your editor, not in the prompt.
Choosing a photo that survives the render
If you are using photo mode, this decision outweighs every setting on the page. The model keeps the face, hair, body shape and clothing from the image you supply and animates a new performance around them, so the clearer those details are in the source, the more of them survive into the video. A sharp, well-lit photo of one person, taken from the chest up or from head to knees, is the ideal input. The photo guide covers the same ground in more depth, including what to do with an old or blurry file.
Lighting and framing
Shoot or choose something where the light falls evenly on the face, ideally from a window or outdoors on a bright but overcast day. Hard side light looks dramatic in a still and confusing in motion, because as the body turns the shadow stays fixed. Frame the subject so there is a little empty space above the head and to the sides; a tight crop that cuts off the top of the head limits how far the model can move the figure without leaving the frame.
One subject beats a group
A single person is not a limitation of the trend, it is a quality setting. One subject means one face to preserve, one body to choreograph and one silhouette to keep stable. If you want two people dancing together, render two clips from two separate photos and cut them together, rather than asking one render to invent a partner. That also keeps the cost predictable, since each clip is charged on its own spec.
Where your own direction goes
The four looks already contain a workable starting direction, so you can generate without writing anything at all. Classic bounce gives a steady, grounded two-step with a locked-off camera. Hype raises the energy, drives the movement harder and pushes the camera closer. Smooth groove slows the tempo and softens the light. Cute keeps the steps small and bright with a friendlier palette. Pick the one that matches the mood you want, then add a sentence of your own only if you need something the look does not offer — a held final pose, a specific gesture, a slower pivot. The prompt guide has eleven worked examples.
Resolution, length and frames: reading the credit cost
Credit cost follows the spec you choose, not how complicated your prompt is. These are the twelve-second figures, which shorter and longer clips scale from.
| Spec | Credits | What it is for | | ----------- | ------- | --------------------------------------- | | 480p · 12s | 12 | Drafts and prompt tests | | 720p · 12s | 26 | The standard render, and the default | | 1080p · 12s | 64 | Finishing a clip you already know works |
Length is the other lever: the studio offers 5s, 8s, 10s and 12s inside the provider's 4-to-15-second range, and cost scales linearly from the twelve-second table, rounded up to a whole credit. The three frames — 9:16, 16:9 and 1:1 — do not change the price, only the crop.
What happens while it renders
Renders are private to your account. Nothing is published to a public feed, there is no gallery of other users' clips, and the examples shown on the site are the four looks rather than a feed of finished jobs. Your clip is the only one you will see, and you decide whether it ever leaves your device.
Downloading and posting
When the job completes you get an MP4 at the resolution you selected, ready for a phone-first feed. Keep the filename sensible and keep the source photo alongside it, because the pair is what makes a second attempt repeatable. Vertical 9:16 clips post without letterboxing to short-form feeds, and square or wide frames suit a feed that shows a grid. The mechanics of re-downloading a clip after closing the browser, and of keeping a record of your renders, are covered in the download guide.
When a render comes back wrong
Failures are usually input problems rather than bad luck, so change the input rather than resubmitting the same pair. Work through this table and change one thing per attempt.
| Symptom | Likely cause | Fix | | ------------------------------ | ------------------------------------- | ---------------------------------------------------------- | | Face drifts or changes | Soft or dark source photo | Use a sharper, brighter photo, face filling more frame | | Extra limbs or a merged figure | More than one subject in the photo | Crop to one person | | Motion looks scattered | The prompt asks for several movements | Cut it to one action and give it the full clip | | Subject leaves the frame | Tight crop with no headroom | Retake with space above the head and to the sides | | Look seems ignored | The prompt contradicts it | Empty the prompt, generate, add changes back one at a time | | Credits spent, no file | A failed render | Retry — failed renders return their credits in full |
Frequently asked questions
Can I make a Wipe Me Down dance video from a photo?
Yes, and that is the mode most people use. Upload one JPG, PNG or WebP file up to 10 MB, keep the subject's face, hair and body as they appear in the image, and the model builds a new dance performance around them.
How much does one video cost?
A default render is Standard, 720p, 12 seconds, for 26 credits. 480p at 12 seconds is 12 credits and 1080p at 12 seconds is 64, with longer and shorter clips scaling linearly and rounding up. The pricing page shows the credit totals each plan and pack grants.
How long does a render take?
Most standard renders take a couple of minutes, and 1080p renders take longer because there are far more pixels to produce. Wait for the job to finish instead of submitting again, since each submission is a separate charge.
Can I use a video clip as the input?
No. The studio takes a still image or a typed description, and the output is a new AI performance. It does not transfer motion from a reference clip, and it does not swap one real person's face onto another body.
Do failed renders cost me credits?
No. When a render fails, the credits go back automatically to the balance they came from, so the attempt costs time rather than credits.
What should I change if I want a different result?
Change one variable per attempt: the photo, the action, or the look. Changing all three at once leaves you with no way to tell which change worked, and the cheapest way to test a single change is a 12-credit 480p pass.